Chinese tech giant Tencent<\/a>'s Timi Studios<\/a>, maker of popular video games Honor of Kings<\/a> and Call of Duty Mobile<\/a>, generated revenue of $10 billion last year, two people with direct knowledge of the matter told Reuters. 100亿美元将使Timi世界最大的开发商,消息人士说。它还提供了一个巨大依据其野心超越移动游戏和直接竞争与全球重量级开发昂贵的“AAA”标题等平台的桌面电脑,索尼的PlayStation,任天堂的开关和微软的Xbox。 中国的科技巨头腾讯的Timi工作室制造商的流行视频游戏荣耀的君王和使命召唤移动去年产生的营收为100亿美元,两人有直接了解的人士对路透表示。
The $10 billion would make Timi the world's largest developer, the sources say, which many industry watchers had suspected to be the case.
It also provides a hefty basis for its ambitions to move beyond mobile games and compete directly with global heavyweights developing expensive \"AAA<\/a>\" titles on platforms such as desktop computers, Sony's PlayStation, Nintendo's Switch and Microsoft's Xbox.
In a recruitment notice last month, a Timi engineer wrote that the company aims to create a new AAA game that resembles the virtual community from the movie Ready Player One, and will \"compete head-to-head against big powers from Japan, Korea, Europe and U.S.\"
Tencent is building studios<\/a> overseas, including one for Timi and one for Lightspeed and Quantum, both in Los Angeles, with the goal of creating content with original intellectual property that has global appeal.
Tencent aims eventually to derive half its game revenue from overseas, from 23 percent in the fourth quarter of 2019, the most recently available figure.
Many major studios are turning to Tencent for support to convert their \"hardcore\" desktop or console games to mobile. Such games feature long sessions and in-depth storytelling or battles, with some including multiplayer online role-playing or online battle arenas.
Last week, Tencent reported 156.1 billion yuan ($23.79 billion) in overall online game revenues for 2020 but did not break down revenue for individual studios, which are run independently and compete with each other.
Timi's proceeds accounted for 40% of the game revenue, said the two people.
Of Tencent's remaining gaming revenue last year, its Lightspeed and Quantum studio, the developer of PUBG Mobile<\/a>, another top-grossing game, contributed 29%, the people said, while 26% was proceeds from publishing for other developers. Aurora Studios Group, boosted by its Moonlight Blade Mobile title, contributed 3%, the people said.
The sources declined to be identified because the information is not public.
Tencent did not immediately reply to a Reuters request for comment.
Tencent, which has benefited from a surge in paying gamers, said last week its online games revenue rose 29% to 39.1 billion yuan in the fourth quarter.
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腾讯的Timi游戏工作室在2020年创造了100亿美元,消息人士称
100亿美元将使Timi世界最大的开发商,消息人士称,许多行业观察家怀疑。
它还提供了一个巨大依据其野心超越移动游戏和直接竞争与全球重量级开发昂贵的“AAA“标题等平台桌面电脑,索尼的PlayStation,任天堂的开关和微软的Xbox。
腾讯正在建设工作室海外,包括一个用于Timi和光速和量子,都在洛杉矶,与原知识产权创造的目标内容,在世界范围内广受欢迎。
腾讯的目标是最终游戏的一半收入来自海外,从2019年第四季度的23%,最近可用的图。
许多主要的工作室转向腾讯支持将其桌面或控制台游戏移动“硬核”。这类游戏功能长会议和深入的讲故事或战斗,一些包括多人在线角色扮演或者在线战斗竞技场。
腾讯上周公布的1561亿元人民币(合237.9亿美元)的整体网络游戏收入为2020,但没有分解收入个人工作室,这是独立运行,相互竞争。
Timi收益占40%的游戏收入,两人说。
腾讯去年剩余的博彩收入,光速和量子工作室,开发人员的PUBG移动史上,另一个游戏,贡献了29%,知情人士说,26%的收益对其他开发人员发布。极光工作室,得益于其月光叶片移动标题,贡献了3%,。
消息人士拒绝透露姓名,因为尚未公开的信息。
腾讯没有立即回复路透社记者的置评请求。
腾讯,这得益于激增付费玩家,上周表示,它的在线游戏在第四季度营收增长29%,至人民币391亿元。
Chinese tech giant Tencent<\/a>'s Timi Studios<\/a>, maker of popular video games Honor of Kings<\/a> and Call of Duty Mobile<\/a>, generated revenue of $10 billion last year, two people with direct knowledge of the matter told Reuters.
The $10 billion would make Timi the world's largest developer, the sources say, which many industry watchers had suspected to be the case.
It also provides a hefty basis for its ambitions to move beyond mobile games and compete directly with global heavyweights developing expensive \"AAA<\/a>\" titles on platforms such as desktop computers, Sony's PlayStation, Nintendo's Switch and Microsoft's Xbox.
In a recruitment notice last month, a Timi engineer wrote that the company aims to create a new AAA game that resembles the virtual community from the movie Ready Player One, and will \"compete head-to-head against big powers from Japan, Korea, Europe and U.S.\"
Tencent is building studios<\/a> overseas, including one for Timi and one for Lightspeed and Quantum, both in Los Angeles, with the goal of creating content with original intellectual property that has global appeal.
Tencent aims eventually to derive half its game revenue from overseas, from 23 percent in the fourth quarter of 2019, the most recently available figure.
Many major studios are turning to Tencent for support to convert their \"hardcore\" desktop or console games to mobile. Such games feature long sessions and in-depth storytelling or battles, with some including multiplayer online role-playing or online battle arenas.
Last week, Tencent reported 156.1 billion yuan ($23.79 billion) in overall online game revenues for 2020 but did not break down revenue for individual studios, which are run independently and compete with each other.
Timi's proceeds accounted for 40% of the game revenue, said the two people.
Of Tencent's remaining gaming revenue last year, its Lightspeed and Quantum studio, the developer of PUBG Mobile<\/a>, another top-grossing game, contributed 29%, the people said, while 26% was proceeds from publishing for other developers. Aurora Studios Group, boosted by its Moonlight Blade Mobile title, contributed 3%, the people said.
The sources declined to be identified because the information is not public.
Tencent did not immediately reply to a Reuters request for comment.
Tencent, which has benefited from a surge in paying gamers, said last week its online games revenue rose 29% to 39.1 billion yuan in the fourth quarter.
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