\"<p>Picture
Picture for representational purpose<\/span><\/figcaption><\/figure>Las Vegas: A jacket equipped with sensors that let wearers feel hugs or even punches in virtual reality was among the innovations giving the metaverse<\/a> a more realistic edge at the Consumer Electronics Show<\/a>.

\"What is the metaverse if you can't feel it?\" asked Jose Fuertes, founder of the Spain-based startup Owo, which made the jacket. \"It's just avatars.\"

The \"metaverse\" -- a parallel universe where human, augmented and virtual realities are supposed to merge -- was a hot theme at the annual gadget extravaganza in Las Vegas, with startups showing off computers, headsets and other gear promising to enhance time spent in virtual worlds.

Owo touts its jacket as able to immerse wearers, whether in video games or in the metaverse, letting them feel \"a gunshot, the wind, someone grabbing your arm and even a hug from a loved one.\"

The tight-fitting jacket features bands that stick to the skin, with sensors that sync to a mobile application. Before donning a virtual reality (VR) headset, the wearer can choose the intensity of each sensation.

\"Our mission is to turn the virtual into reality with a second skin; to add the sense of touch in the metaverse or video games,\" Fuertes said as AFP tried out the jacket.

The Owo garb -- to be priced less than $450 when it hits the market late this year -- brings to mind the sci-fi novel-turned-film \"Ready Player One,\" in which people in a dystopian world live alternate lives in a virtual universe.

The science fiction future seems distant given a lack of full body suits and comfortable headsets for simulated experiences, or ubiquitous high-speed
internet<\/a> service to handle such rich data streams.

Nonetheless, the metaverse has become a popular topic since being endorsed by Facebook chief
Mark Zuckerberg<\/a> so enthusiastically that the technology company was renamed \"Meta<\/a>.\"

Sound of inevitability?
<\/strong>
Virtual reality has mostly been used for video games, despite its potential for experiences such as letting people visit museums, landmarks or far-off cities while sitting at home, and even for providing seats literally in the middle of feature films.

While companies such as Meta and HTC have invested heavily in virtual reality headsets, the equipment is still not light and comfortable enough to wear for long periods of time.

\"I'm the biggest sort of augmented and virtual reality nerd, but I don't think we are anywhere close to anything exciting happening in the metaverse,\" said Paddy Cosgrave, head of Web Summit in Europe.

He expects it to take more than a decade for the metaverse to become real.

\"Nothing can stop it,\" Touchcast chief and founder Edo Segal said of the metaverse.

Touchcast showed off a platform for collaboration between companies in virtual reality, complete with \".metaverse\" addresses akin to .com web addresses. But the domains will be registered on a blockchain database, instead of on servers.

\"In 1999, it was hard to believe people would buy things online,\" Segal said.

\"Look where we are today. Humanity is moving in this direction.\"

Industry trackers report that sales of virtual reality gear were boosted by the pandemic as people relied on the internet for games, work, learning and socializing.

'Like a cyborg'<\/strong>

Since the pandemic began restricting people's movements, Takuma Iwasa has taken to spending weekends on a VR platform where people chat and party in a virtual world with avatars as their proxies.

As the year 2020 neared its end, the young Japanese entrepreneur focused on ways someone's leg or torso movements can be mirrored by avatars and other ways of making visits to virtual worlds more realistic.

His startup Shiftall, a subsidiary of
Panasonic<\/a>, unveiled lightweight, high-resolution VR glasses at CES<\/a>.

\"In the future, some of the special suits like in 'Ready Player One' will contain every system,\" Takuma said.

\"Currently, metaverse users need to use different products, like a cyborg.\"

Israeli start-up Wearable Devices is working on a bracelet that detects the electrical signals sent by the brain to the hand. The wearer can control synced objects with a mere snap of their fingers -- a function that could prove useful if people use augmented reality glasses and need to select items displayed on the lenses.

But as the metaverse evolves, society will also need to be wary of dangers from online ills such as misinformation, harassment and losing touch with the real world, some experts warned.

\"Counterfeit goods are going to exist in the metaverse, as well. Counterfeit identities are going to exist in the metaverse, as well,\" said Dan Guenther, an extended reality specialist at Accenture.

\"And we've seen in many other evolutions of the internet that many times... (there) are the portions of the internet that we're uncomfortable with.\"
<\/body>","next_sibling":[{"msid":88767611,"title":"U.S. FAA details 50 airports that will have 5G buffer zones","entity_type":"ARTICLE","link":"\/news\/u-s-faa-details-50-airports-that-will-have-5g-buffer-zones\/88767611","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[],"msid":88767636,"entity_type":"ARTICLE","title":"Metaverse gets touch of reality at CES","synopsis":"The \"metaverse\" -- a parallel universe where human, augmented and virtual realities are supposed to merge -- was a hot theme at the annual gadget extravaganza in Las Vegas, with startups showing off computers, headsets and other gear promising to enhance time spent in virtual worlds.","titleseo":"telecomnews\/metaverse-gets-touch-of-reality-at-ces","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":1154,"shares":0,"engagementtimems":5622000},"Alttitle":{"minfo":""},"artag":"AFP","artdate":"2022-01-08 07:47:25","lastupd":"2022-01-08 07:50:00","breadcrumbTags":["Metaverse","CES","Internet","International","consumer electronics show","CES 2022","mark zuckerberg","meta","panasonic"],"secinfo":{"seolocation":"telecomnews\/metaverse-gets-touch-of-reality-at-ces"}}" data-authors="[" "]" data-category-name="" data-category_id="" data-date="2022-01-08" data-index="article_1">

在CES上Metaverse触摸的现实

“metaverse”——一个平行宇宙,人类,增强和虚拟现实应该合并,是个炎热的主题在拉斯维加斯举行一年一度的小玩意盛会,与创业展示电脑、耳机和其他齿轮承诺加强在虚拟世界的时间。

  • 更新2022年1月8日07:50点坚持
阅读: 100年行业专业人士
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< p >图片为表征目的< / p >
图片为表征目的
拉斯维加斯:一件夹克配备传感器,让穿着者感到拥抱甚至拳在虚拟现实中创新给予metaverse在更现实的优势消费电子产品展

“什么是metaverse如果你不能感觉到它吗?”问穆要塞,Spain-based启动Owo的创始人,这使得夹克。“这只是化身。”

“metaverse”——一个平行宇宙,人类,增强和虚拟现实应该合并,是个炎热的主题在拉斯维加斯举行一年一度的小玩意盛会,与创业展示电脑、耳机和其他齿轮承诺加强在虚拟世界的时间。

广告
Owo吹嘘自己的外套能穿浸泡,无论是游戏还是在metaverse,让他们感觉”一声枪响,风,有人抓住你的手臂,甚至从一个所爱的人一个拥抱。”

紧身夹克乐队,坚持皮肤特性,与传感器同步到移动应用程序。戴上虚拟现实(VR)耳机之前,佩戴者可以选择每个感觉的强度。

“我们的任务是把虚拟变成现实的第二皮肤。添加metaverse的触觉或电子游戏,”要塞法新社尝试了夹克。

Owo装束——定价低于450美元今年晚些时候上市的时候,让我想起《科幻小说由“准备好球员,”人们在一个反乌托邦的世界生活交替在虚拟宇宙。

科幻小说的未来似乎遥远的由于缺乏全身套装和模拟体验舒适的耳机,或无处不在的高速互联网处理如此丰富的数据流服务。

尽管如此,metaverse已经成为热门话题,因为被Facebook首席支持马克•扎克伯格如此热情,技术公司改名为“”。

声音的必然性?

虚拟现实大多被用于视频游戏,尽管它可能经历让人们参观博物馆等地标或遥远的城市,而坐在家里,甚至提供座位中间的故事片。

广告
而元等公司和宏达电在虚拟现实耳机投入巨资,设备还不够光和舒适的穿很长一段时间。

“我最大的增强和虚拟现实的书呆子,但我不认为我们是接近metaverse发生了什么令人兴奋,”稻田Cosgrave说,网络在欧洲峰会。

他预计将超过十年metaverse成为真实的。

“没有什么可以阻止它,”Touchcast创始人兼首席江户metaverse的西格尔说。

Touchcast展示了公司在虚拟现实之间的协作平台,完成”。metaverse”地址类似。com的web地址。但域名被注册在一个区块链数据库,而不是在服务器上。

“1999年,很难相信人们会在网上买东西,”西格尔说。

“看我们现在的地方。人类正朝着这个方向。”

isuppli报告,虚拟现实设备销售得益于大流行,人们依赖互联网游戏、工作、学习和社交活动。

“像一个cyborg”

大流行以来限制人民运动,佐藤埃瓦萨已经把周末在一个虚拟现实平台,人们在虚拟世界聊天和聚会化身为他们的代理。

2020年临近尾声的时候,年轻的日本企业家关注某人的腿或躯干的运动方式可以反映和其他方法访问虚拟世界更为现实。

他的创业Shiftall的子公司松下公布了轻量级的,高分辨率的虚拟现实眼镜消费电子产品展

“在未来,一些特殊的衣服像准备好球员一个将包含每个系统,”他说。

“目前,metaverse用户需要使用不同的产品,像cyborg。”

以色列启动可穿戴设备正在一个手镯,这东西能实时察觉大脑发送的电子信号。佩戴者可以控制同步对象仅仅提前一个手指,一个函数,它可能是有用的,如果人们使用增强现实眼镜,需要选择项显示在眼镜。

但随着metaverse的发展,社会也需要警惕危险从在线错误信息等弊病,骚扰和失去联系现实世界中,一些专家警告说。

“假冒商品会存在于metaverse,。假冒的身份存在于metaverse,”丹德冈说埃森哲现实专家。

”,我们看到在许多其他互联网的演进,许多次……()是互联网的一部分,我们不舒服。”
  • 发表在2022年1月8日07:47点坚持
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\"&lt;p&gt;Picture
Picture for representational purpose<\/span><\/figcaption><\/figure>Las Vegas: A jacket equipped with sensors that let wearers feel hugs or even punches in virtual reality was among the innovations giving the metaverse<\/a> a more realistic edge at the Consumer Electronics Show<\/a>.

\"What is the metaverse if you can't feel it?\" asked Jose Fuertes, founder of the Spain-based startup Owo, which made the jacket. \"It's just avatars.\"

The \"metaverse\" -- a parallel universe where human, augmented and virtual realities are supposed to merge -- was a hot theme at the annual gadget extravaganza in Las Vegas, with startups showing off computers, headsets and other gear promising to enhance time spent in virtual worlds.

Owo touts its jacket as able to immerse wearers, whether in video games or in the metaverse, letting them feel \"a gunshot, the wind, someone grabbing your arm and even a hug from a loved one.\"

The tight-fitting jacket features bands that stick to the skin, with sensors that sync to a mobile application. Before donning a virtual reality (VR) headset, the wearer can choose the intensity of each sensation.

\"Our mission is to turn the virtual into reality with a second skin; to add the sense of touch in the metaverse or video games,\" Fuertes said as AFP tried out the jacket.

The Owo garb -- to be priced less than $450 when it hits the market late this year -- brings to mind the sci-fi novel-turned-film \"Ready Player One,\" in which people in a dystopian world live alternate lives in a virtual universe.

The science fiction future seems distant given a lack of full body suits and comfortable headsets for simulated experiences, or ubiquitous high-speed
internet<\/a> service to handle such rich data streams.

Nonetheless, the metaverse has become a popular topic since being endorsed by Facebook chief
Mark Zuckerberg<\/a> so enthusiastically that the technology company was renamed \"Meta<\/a>.\"

Sound of inevitability?
<\/strong>
Virtual reality has mostly been used for video games, despite its potential for experiences such as letting people visit museums, landmarks or far-off cities while sitting at home, and even for providing seats literally in the middle of feature films.

While companies such as Meta and HTC have invested heavily in virtual reality headsets, the equipment is still not light and comfortable enough to wear for long periods of time.

\"I'm the biggest sort of augmented and virtual reality nerd, but I don't think we are anywhere close to anything exciting happening in the metaverse,\" said Paddy Cosgrave, head of Web Summit in Europe.

He expects it to take more than a decade for the metaverse to become real.

\"Nothing can stop it,\" Touchcast chief and founder Edo Segal said of the metaverse.

Touchcast showed off a platform for collaboration between companies in virtual reality, complete with \".metaverse\" addresses akin to .com web addresses. But the domains will be registered on a blockchain database, instead of on servers.

\"In 1999, it was hard to believe people would buy things online,\" Segal said.

\"Look where we are today. Humanity is moving in this direction.\"

Industry trackers report that sales of virtual reality gear were boosted by the pandemic as people relied on the internet for games, work, learning and socializing.

'Like a cyborg'<\/strong>

Since the pandemic began restricting people's movements, Takuma Iwasa has taken to spending weekends on a VR platform where people chat and party in a virtual world with avatars as their proxies.

As the year 2020 neared its end, the young Japanese entrepreneur focused on ways someone's leg or torso movements can be mirrored by avatars and other ways of making visits to virtual worlds more realistic.

His startup Shiftall, a subsidiary of
Panasonic<\/a>, unveiled lightweight, high-resolution VR glasses at CES<\/a>.

\"In the future, some of the special suits like in 'Ready Player One' will contain every system,\" Takuma said.

\"Currently, metaverse users need to use different products, like a cyborg.\"

Israeli start-up Wearable Devices is working on a bracelet that detects the electrical signals sent by the brain to the hand. The wearer can control synced objects with a mere snap of their fingers -- a function that could prove useful if people use augmented reality glasses and need to select items displayed on the lenses.

But as the metaverse evolves, society will also need to be wary of dangers from online ills such as misinformation, harassment and losing touch with the real world, some experts warned.

\"Counterfeit goods are going to exist in the metaverse, as well. Counterfeit identities are going to exist in the metaverse, as well,\" said Dan Guenther, an extended reality specialist at Accenture.

\"And we've seen in many other evolutions of the internet that many times... (there) are the portions of the internet that we're uncomfortable with.\"
<\/body>","next_sibling":[{"msid":88767611,"title":"U.S. FAA details 50 airports that will have 5G buffer zones","entity_type":"ARTICLE","link":"\/news\/u-s-faa-details-50-airports-that-will-have-5g-buffer-zones\/88767611","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[],"msid":88767636,"entity_type":"ARTICLE","title":"Metaverse gets touch of reality at CES","synopsis":"The \"metaverse\" -- a parallel universe where human, augmented and virtual realities are supposed to merge -- was a hot theme at the annual gadget extravaganza in Las Vegas, with startups showing off computers, headsets and other gear promising to enhance time spent in virtual worlds.","titleseo":"telecomnews\/metaverse-gets-touch-of-reality-at-ces","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":1154,"shares":0,"engagementtimems":5622000},"Alttitle":{"minfo":""},"artag":"AFP","artdate":"2022-01-08 07:47:25","lastupd":"2022-01-08 07:50:00","breadcrumbTags":["Metaverse","CES","Internet","International","consumer electronics show","CES 2022","mark zuckerberg","meta","panasonic"],"secinfo":{"seolocation":"telecomnews\/metaverse-gets-touch-of-reality-at-ces"}}" data-news_link="//www.iser-br.com/news/metaverse-gets-touch-of-reality-at-ces/88767636">