\"<p>Developers
Developers in India key to metaverse: Meta India MD<\/span><\/figcaption><\/figure>Meta<\/a>, the parent company of Facebook, expects a lot of the software work and applications related to the metaverse<\/a> to happen out of India<\/a>. Ajit Mohan<\/a>, VP & MD for India at Meta, said the country will have the largest app developer ecosystem in the world in two years, so many of the metaverse applications will be built here.

In an interaction with TOI,
Mohan<\/a> said Meta is not building the metaverse, but is rather focussing on building toolkits for other companies and developers to build the metaverse. “This is an important point to highlight. We are helping to build what will become the metaverse, which is a combination of these connected immersive spaces that will be built by millions of other developers and creators,” he said.

Meta’s ambitious metaverse plans were on full display last year when founder
Mark Zuckerberg<\/a> made the surprise announcement to change the company name from Facebook to Meta. The move also catapulted the concept of the metaverse into global public consciousness.

One of the crucial tools for the metaverse is the headset, which Meta is hard at work on. Its Oculus Quest is already a market leader in headsets. Last week,
Zuckerberg<\/a> released a video showcasing newer prototypes of the VR and AR headsets that the company has been working on over the last few years and said that they are spending at least $10 billion this year on R&D on VR\/AR tech.

Many today believe that the metaverse will be the next version of the
internet<\/a>. “Fundamentally, it means the transition from the 2D world to the 3D world, a transition from anything that we looked at on a mobile screen, to one where you will be in it,” Mohan said. What fascinates him the most, he said, is that interactions in the metaverse can cause one to form real memories of being in a shared physical space with other people.

There are plenty of challenges still to overcome to build a metaverse that gives the feel of a physical world. More than anything else, hesaid, Meta is trying to solve the vexing problem of creating a sense of physical presence between people when they’re not in the same room. At the moment Meta’s Horizon Workrooms project, which uses the VR headset called Quest 2, can replicate certain real-life behaviours. For example, if a person on your right is speaking, the sound will come from the right. It can also capture hand movements and gestures to a certain extent.

But all of that is just the beginning. Right now, Mohan said, a lot of work is being done by Meta to capture facial expressions accurately. “A lot of the feedback that we get from people in the physical world is based on how others are responding to us. And that's the one thing that the avatars of today limit you from doing. But imagine if you can start rendering people’s facial expressions with the help of cameras and sensors. The more you can replicate the real sense of being in a shared physical space, the more natural it will become to adopt the metaverse,” he said.

One of the company’s primary goals, Mohan said, is for a billion people to experience their version of the metaverse in 10 years from now. “If a billion people have to adopt it, it has to be affordable. So even today, the devices that we're putting out are either at cost or below cost,” he said. Multiple companies are building similar immersive spaces. Would these spaces be interoperable? It’s a question that Mohan said Meta takes very seriously. “I think there is a belief that there are too many closed systems in the mobile world. The assumptions that we have about the physical world should translate to the metaverse as well. If I buy accessories for my avatar, like sunglasses, it shouldn’t disappear when I land in
Bengaluru<\/a>.”


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开发人员在印度metaverse的关键:元印度

特莫汉,副总裁& MD对印度在Meta元不是建筑metaverse说,而是关注建筑为其他公司和开发人员工具包构建metaverse。

(Akhil乔治
  • 更新在2022年6月27日08:38点坚持
< p > metaverse开发者在印度关键:元印度医学< / p >
开发人员在印度metaverse的关键:元印度
Facebook的母公司,预计很多软件和应用程序相关的工作metaverse发生的印度特汉副总裁& MD对印度在元表示,中国将拥有世界上最大的应用开发者生态系统在两年内,很多metaverse的应用程序将建在这里。

在与钢铁洪流的交互,莫汉说元不是建筑metaverse,而是关注建筑为其他公司和开发人员工具包构建metaverse。“这是一个重点突出。我们帮助建设将成为metaverse,这些连接的这是一个组合身临其境的空间,将由数以百万计的其他开发人员和创造者,”他说。

广告
元的雄心勃勃的metaverse计划全面展示去年创始人马克•扎克伯格使意外宣布改变公司名称从Facebook到元。此举也让metaverse成全球公共意识的概念。

metaverse的至关重要的工具之一是耳机,元是努力工作。它的眼睛已经是一个耳机的市场领导者。上周,扎克伯格发布了一个视频展示的新原型VR和基于“增大化现实”技术的耳机,公司一直致力于在过去的几年里,说今年他们花费至少100亿美元在VR / AR技术研发。

许多今天相信metaverse的下一个版本互联网。“从根本上说,这意味着从2 d到3 d世界,从我们看着手机屏幕上的任何东西,你将在它,”汉说。最吸引他的,他说,是交互metaverse会导致形成一个真正的记忆,与他人共享的物理空间。

有许多挑战仍然克服建立metaverse给出了物理世界的感觉。更重要的是,他说,元正试图解决的棘手问题之间创建一种实际存在的人当他们不在同一个房间。目前元的地平线工作室项目,它使用VR耳机称为任务2,可以复制某些现实生活中的行为。例如,如果一个人在你的右手边是说,声音来自正确的。它还可以在某种程度上捕捉手部运动和手势。

广告
但是所有的这些仅仅是开始。莫汉说,现在很多工作是由元准确捕捉面部表情。“很多反馈,我们从人们的物质世界是基于其他人如何回应我们。这是一件事今天限制你做的化身。但是想象一下,如果你可以开始呈现人的面部表情的帮助下照相机和传感器。你可以复制的真正意义上的共享的物理空间,更自然的将成为采用metaverse,”他说。

公司的主要目标之一,莫汉说,十亿人去体验他们的版本metaverse的10年从现在。“如果十亿人采用,它必须能够负担得起。所以即使在今天,我们的设备将以成本价或低于成本价,”他说。多个公司正在建造类似的身临其境的空间。这些空间是可互操作的吗?这个问题,莫汉说元非常严肃的说。“我认为有一个信念,有太多的封闭系统在移动世界。假设我们有关于物理世界应该翻译metaverse。如果我买配件我的化身,喜欢太阳镜,它不应该消失,当我的土地班加罗尔。”


  • 发表在2022年6月27日下午08:37坚持
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\"&lt;p&gt;Developers
Developers in India key to metaverse: Meta India MD<\/span><\/figcaption><\/figure>Meta<\/a>, the parent company of Facebook, expects a lot of the software work and applications related to the metaverse<\/a> to happen out of India<\/a>. Ajit Mohan<\/a>, VP & MD for India at Meta, said the country will have the largest app developer ecosystem in the world in two years, so many of the metaverse applications will be built here.

In an interaction with TOI,
Mohan<\/a> said Meta is not building the metaverse, but is rather focussing on building toolkits for other companies and developers to build the metaverse. “This is an important point to highlight. We are helping to build what will become the metaverse, which is a combination of these connected immersive spaces that will be built by millions of other developers and creators,” he said.

Meta’s ambitious metaverse plans were on full display last year when founder
Mark Zuckerberg<\/a> made the surprise announcement to change the company name from Facebook to Meta. The move also catapulted the concept of the metaverse into global public consciousness.

One of the crucial tools for the metaverse is the headset, which Meta is hard at work on. Its Oculus Quest is already a market leader in headsets. Last week,
Zuckerberg<\/a> released a video showcasing newer prototypes of the VR and AR headsets that the company has been working on over the last few years and said that they are spending at least $10 billion this year on R&D on VR\/AR tech.

Many today believe that the metaverse will be the next version of the
internet<\/a>. “Fundamentally, it means the transition from the 2D world to the 3D world, a transition from anything that we looked at on a mobile screen, to one where you will be in it,” Mohan said. What fascinates him the most, he said, is that interactions in the metaverse can cause one to form real memories of being in a shared physical space with other people.

There are plenty of challenges still to overcome to build a metaverse that gives the feel of a physical world. More than anything else, hesaid, Meta is trying to solve the vexing problem of creating a sense of physical presence between people when they’re not in the same room. At the moment Meta’s Horizon Workrooms project, which uses the VR headset called Quest 2, can replicate certain real-life behaviours. For example, if a person on your right is speaking, the sound will come from the right. It can also capture hand movements and gestures to a certain extent.

But all of that is just the beginning. Right now, Mohan said, a lot of work is being done by Meta to capture facial expressions accurately. “A lot of the feedback that we get from people in the physical world is based on how others are responding to us. And that's the one thing that the avatars of today limit you from doing. But imagine if you can start rendering people’s facial expressions with the help of cameras and sensors. The more you can replicate the real sense of being in a shared physical space, the more natural it will become to adopt the metaverse,” he said.

One of the company’s primary goals, Mohan said, is for a billion people to experience their version of the metaverse in 10 years from now. “If a billion people have to adopt it, it has to be affordable. So even today, the devices that we're putting out are either at cost or below cost,” he said. Multiple companies are building similar immersive spaces. Would these spaces be interoperable? It’s a question that Mohan said Meta takes very seriously. “I think there is a belief that there are too many closed systems in the mobile world. The assumptions that we have about the physical world should translate to the metaverse as well. If I buy accessories for my avatar, like sunglasses, it shouldn’t disappear when I land in
Bengaluru<\/a>.”


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