Casual gamers who started playing online games during the Covid-19 pandemic are revolutionising online gaming<\/a>, industry players said on Wednesday. Industry players, including semiconductor company MediaTek<\/a>, mobile handset firms Oppo<\/a> and Poco India<\/a>, and gaming<\/a> platforms Winzo and Gamezop, emphasised innovation in devices and content to be complemented by a strong digital infrastructure for the growth of the online gaming sector in India.

Mediatek India Managing Director Anku Jain said that the adoption of online gaming has increased during the pandemic.

\"The number of serious gamers has increased by 40 per cent in India. That is the trend we see will continue. Another trend that we have seen is that paid gaming has increased which shows a willingness among people to pay for games. We need powerful chipsets to enhance the gaming experience. We have been focussing on catering requirements of gamers,\" Jain said at the India Gaming Conclave.

He said gamers need low latency in their device and high bandwidth for winning games which
5G<\/a> is bringing and chipsets are required to support these factors.

\"5G devices have been in India even before the launch of 5G services. The 5G service will provide them with high bandwidth to make them globally competitive. With an increase in adoption of online gaming and 5G we expect the price of devices to also come down,\" Jain said.

According to a KPMG report, India had 43.3 crore online gamers in the financial year (FY) 2021 which is expected to grow to 65.7 crore by FY 2025.

The revenue of the online gaming industry stood at Rs 13,600 crore to which casual gamers contributed Rs 6,020 crore in FY'21. The revenue level of the Indian online gaming industry is expected to increase to Rs 29,000 crore with casual gamers contributing Rs 16,900 crore by FY'25.

Riot Games, marketing lead India and South Asia, Ashish Gupta said that
Reliance Jio<\/a> has played a key role in adding millions of gamers with the launch of JioPhones<\/a>.

Gupta said that JioPhones helped convert non-gamers into casual gamers and many of these casual gamers are expected to mature as gamers willing to use smartphones.

Poco India country head Himanshu Tandon said that there has been huge growth in the gaming industry in the last two years and his company has started focussing on developing devices for the gaming industry.

He said that the company has launched smartphones for geeky gamers-- who want high-performance devices and are ready to pay more for playing games.

\"But what is revolutionising the industry is casual gamers. A lot of non-gamers have transitioned to casual gamers in the last two years. We are targeting these two cohorts (geeky and casual gamers),\" Tandon said.

He said that for casual gamers price to performance ratio matters a lot and there is a need to bring powerful chipsets at the most affordable price to unleash the potential of casual gamers and bring
gaming devices<\/a> under Rs 15,000 and Rs 10,000 price range.<\/p><\/body>","next_sibling":[{"msid":93489494,"title":"SoftBank buyout talk resurfaces after record loss piques market","entity_type":"ARTICLE","link":"\/news\/softbank-buyout-talk-resurfaces-after-record-loss-piques-market\/93489494","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[{"msid":"93483576","title":"FILE PHOTO: People play online games on computers at an internet cafe in Beijing","entity_type":"IMAGES","seopath":"news\/india\/casual-gamers-revolutionising-indian-online-gaming-industry\/file-photo-people-play-online-games-on-computers-at-an-internet-cafe-in-beijing","category_name":"'Casual gamers revolutionising Indian online gaming industry'","synopsis":false,"thumb":"https:\/\/etimg.etb2bimg.com\/thumb\/img-size-122306\/93483576.cms?width=150&height=112","link":"\/image\/india\/casual-gamers-revolutionising-indian-online-gaming-industry\/file-photo-people-play-online-games-on-computers-at-an-internet-cafe-in-beijing\/93483576"}],"msid":93489524,"entity_type":"ARTICLE","title":"'Casual gamers revolutionising Indian online gaming industry'","synopsis":"\"The number of serious gamers has increased by 40 per cent in India. That is the trend we see will continue. Another trend that we have seen is that paid gaming has increased which shows a willingness among people to pay for games. We need powerful chipsets to enhance the gaming experience. We have been focussing on catering requirements of gamers,\" Jain said at the India Gaming Conclave.","titleseo":"telecomnews\/casual-gamers-revolutionising-indian-online-gaming-industry","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":169,"shares":0,"engagementtimems":805000},"Alttitle":{"minfo":""},"artag":"PTI","artdate":"2022-08-11 07:30:05","lastupd":"2022-08-11 07:32:16","breadcrumbTags":["online gaming","india","jiophones","reliance jio","mediatek","gaming","reliance","internet","5g","gaming devices","oppo"],"secinfo":{"seolocation":"telecomnews\/casual-gamers-revolutionising-indian-online-gaming-industry"}}" data-authors="[" "]" data-category-name="" data-category_id="" data-date="2022-08-11" data-index="article_1">

“休闲游戏玩家彻底改变印度网络游戏产业

“严肃游戏玩家的数量已经增加了40%在印度。这是我们看到的趋势将继续下去。我们看到了另一个趋势是付费游戏增加了显示人的意愿支付游戏。我们需要强大的芯片来提高游戏体验。我们一直在关注餐饮需求的玩家,”Jain说在印度游戏秘密会议。

  • 更新于2022年8月11日07:32点坚持
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休闲游戏玩家开始玩网络游戏在Covid-19大流行正在改变着我们网络游戏,业界人士周三表示。行业参与者,包括半导体公司联发科,手机公司相对应的人和少印度,游戏平台Winzo Gamezop,强调创新设备和内容辅以强大的数字基础设施发展的网络游戏行业在印度。

联发科印度总经理Anku Jain说,流感大流行期间采用在线游戏增加了。

“严肃游戏玩家的数量已经增加了40%在印度。这是我们看到的趋势将继续下去。我们看到了另一个趋势是付费游戏增加了显示人的意愿支付游戏。我们需要强大的芯片来提高游戏体验。我们一直在关注餐饮需求的玩家,”Jain说在印度游戏秘密会议。

广告
他说,玩家需要在他们的设备和高带宽低延迟赢得游戏5克需要将和芯片组支持这些因素。

“5 g设备已经在印度之前推出5 g服务。5 g服务将为他们提供高带宽,使它们具有全球竞争力。与采用在线游戏和5克我们预计设备的价格也下降,”Jain说。

毕马威(KPMG)的一份报告称,印度43.3卢比的在线玩家的财政年度(2021年财政年度)预计2025财年增长至65.7卢比。

网络游戏产业的营收达13600卢比,休闲游戏玩家贡献了6020卢比在财政年度的21。收入水平的印度网络游戏产业预计将增加29000卢比的休闲游戏玩家造成16900卢比的财政年度25。

印度和南亚,防暴游戏,营销主管阿施施古普塔说依赖Jio发挥了关键作用增加数百万玩家推出的JioPhones

古普塔说,JioPhones帮助非游戏玩家转换成休闲游戏玩家和许多这样的休闲游戏玩家将成熟玩家愿意使用智能手机。

少印度国家头Himanshu Tandon说,游戏产业有巨大的增长在过去的两年里,他的公司已经开始关注发展游戏产业的设备。

他说,该公司已经推出了智能手机的玩家——他们希望高性能设备和准备支付更多的玩游戏。

广告
“但产业是休闲游戏玩家产生了革命性的影响。很多非游戏玩家转换到休闲游戏玩家在过去的两年。我们针对这两个军团(极客和休闲游戏玩家),”Tandon说。

他说对于休闲游戏玩家的价格性能比很重要,是一个需要强大的芯片以最实惠的价格来释放休闲游戏玩家带来的潜力游戏设备在Rs 15000和10000卢比的价格范围。

  • 发布于2022年8月11日上午07:30时坚持
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Casual gamers who started playing online games during the Covid-19 pandemic are revolutionising online gaming<\/a>, industry players said on Wednesday. Industry players, including semiconductor company MediaTek<\/a>, mobile handset firms Oppo<\/a> and Poco India<\/a>, and gaming<\/a> platforms Winzo and Gamezop, emphasised innovation in devices and content to be complemented by a strong digital infrastructure for the growth of the online gaming sector in India.

Mediatek India Managing Director Anku Jain said that the adoption of online gaming has increased during the pandemic.

\"The number of serious gamers has increased by 40 per cent in India. That is the trend we see will continue. Another trend that we have seen is that paid gaming has increased which shows a willingness among people to pay for games. We need powerful chipsets to enhance the gaming experience. We have been focussing on catering requirements of gamers,\" Jain said at the India Gaming Conclave.

He said gamers need low latency in their device and high bandwidth for winning games which
5G<\/a> is bringing and chipsets are required to support these factors.

\"5G devices have been in India even before the launch of 5G services. The 5G service will provide them with high bandwidth to make them globally competitive. With an increase in adoption of online gaming and 5G we expect the price of devices to also come down,\" Jain said.

According to a KPMG report, India had 43.3 crore online gamers in the financial year (FY) 2021 which is expected to grow to 65.7 crore by FY 2025.

The revenue of the online gaming industry stood at Rs 13,600 crore to which casual gamers contributed Rs 6,020 crore in FY'21. The revenue level of the Indian online gaming industry is expected to increase to Rs 29,000 crore with casual gamers contributing Rs 16,900 crore by FY'25.

Riot Games, marketing lead India and South Asia, Ashish Gupta said that
Reliance Jio<\/a> has played a key role in adding millions of gamers with the launch of JioPhones<\/a>.

Gupta said that JioPhones helped convert non-gamers into casual gamers and many of these casual gamers are expected to mature as gamers willing to use smartphones.

Poco India country head Himanshu Tandon said that there has been huge growth in the gaming industry in the last two years and his company has started focussing on developing devices for the gaming industry.

He said that the company has launched smartphones for geeky gamers-- who want high-performance devices and are ready to pay more for playing games.

\"But what is revolutionising the industry is casual gamers. A lot of non-gamers have transitioned to casual gamers in the last two years. We are targeting these two cohorts (geeky and casual gamers),\" Tandon said.

He said that for casual gamers price to performance ratio matters a lot and there is a need to bring powerful chipsets at the most affordable price to unleash the potential of casual gamers and bring
gaming devices<\/a> under Rs 15,000 and Rs 10,000 price range.<\/p><\/body>","next_sibling":[{"msid":93489494,"title":"SoftBank buyout talk resurfaces after record loss piques market","entity_type":"ARTICLE","link":"\/news\/softbank-buyout-talk-resurfaces-after-record-loss-piques-market\/93489494","category_name":null,"category_name_seo":"telecomnews"}],"related_content":[{"msid":"93483576","title":"FILE PHOTO: People play online games on computers at an internet cafe in Beijing","entity_type":"IMAGES","seopath":"news\/india\/casual-gamers-revolutionising-indian-online-gaming-industry\/file-photo-people-play-online-games-on-computers-at-an-internet-cafe-in-beijing","category_name":"'Casual gamers revolutionising Indian online gaming industry'","synopsis":false,"thumb":"https:\/\/etimg.etb2bimg.com\/thumb\/img-size-122306\/93483576.cms?width=150&height=112","link":"\/image\/india\/casual-gamers-revolutionising-indian-online-gaming-industry\/file-photo-people-play-online-games-on-computers-at-an-internet-cafe-in-beijing\/93483576"}],"msid":93489524,"entity_type":"ARTICLE","title":"'Casual gamers revolutionising Indian online gaming industry'","synopsis":"\"The number of serious gamers has increased by 40 per cent in India. That is the trend we see will continue. Another trend that we have seen is that paid gaming has increased which shows a willingness among people to pay for games. We need powerful chipsets to enhance the gaming experience. We have been focussing on catering requirements of gamers,\" Jain said at the India Gaming Conclave.","titleseo":"telecomnews\/casual-gamers-revolutionising-indian-online-gaming-industry","status":"ACTIVE","authors":[],"analytics":{"comments":0,"views":169,"shares":0,"engagementtimems":805000},"Alttitle":{"minfo":""},"artag":"PTI","artdate":"2022-08-11 07:30:05","lastupd":"2022-08-11 07:32:16","breadcrumbTags":["online gaming","india","jiophones","reliance jio","mediatek","gaming","reliance","internet","5g","gaming devices","oppo"],"secinfo":{"seolocation":"telecomnews\/casual-gamers-revolutionising-indian-online-gaming-industry"}}" data-news_link="//www.iser-br.com/news/casual-gamers-revolutionising-indian-online-gaming-industry/93489524">